I took a couple hours playing The Division beta this morning.
Its a beautiful game. Many of the elements (car doors, items on desks, etc) that are not normally interactive, are. That gives that extra depth to the game that makes it just that more immersive. And speaking about the elements, the weather gives the game a dynamic that goes beyond most of my experiences. Remember in Battlefield 4 that they touted falling debris (such as ash) were able to divide as it was floating and falling to the ground? In The Division, the elements not only act as as individual elements but the falling snow is seen accumulating on the ground. A minor touch that is felt in the game.
The inventory seems to be more difficult to figure out for me. In fact, I think I spent more time attempting to understand the inventory after a skirmish than the skirmish took itself. I expect that with time, it will become easier, but it would seem that there could have been a bit more intuitiveness to the inventory system. Understanding what can be broken down for parts, sold, and assembled is something that I expect will make more since when its taken out of beta.
As @Nackers mentioned in game, some of the default controls seemed a bit flipped. Space to crouch and Control to vault seems backwards -- but a minor detail with a settings change.
Overall, I find the game to be quite enjoyable thus far and am looking forward to play more.
Who else has played it and what are your thoughts? Does it live up to your expectations?