So Omni is back with an even better, more compatible and easier to customize video game mod, SweetFX, a mod of another mod, FXAA Injector, which I'm sure a lot of you have heard of before, especially those BattleField 3 players.
Unlike ENB, SweetFX works with any game DX9/10/11 and has more settings and requires no swapping of color palettes or files and best of all (at least on my rig) absolutely 0 performance loss!!! I used to lose anywhere from 0-15 fps with my ENB mods but everything is a silky 60+ with every game I've modded with SweetFX so far.
*Does not work with OpenGL, Flash and old DirectX games.
*More info and updates for SweetFX mod itself = http://www.guru3d.co...e_download.html
*Unzip SweetFX into the directory containing a games .exe *Open up "SweetFX_Settings.txt" file *Customize away!! *F12 = Enable/Disable mod *Print Screen = Screen shot (screens are saved in the root of each game your playing) *Enjoy!
USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines. USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) USE_HDR 1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Mimics the look of an old movie using the Technicolor three-strip color process USE_DPX 0 //[0 or 1] Cineon DPX : Image looks like it's been converted to DXP Cineon - another movie-like look similar to technicolor. USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) depending on their original saturation. USE_CURVES 1 //[0 or 1] Curves : Contrast adjustments using S-curves. USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image. USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. USE_SPLITSCREEN 1 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.
Put a 1 to enable the setting you want and a 0 to disable it. I mainly use just SMAA, Luma, Bloom, HDR, Vibrance, Curves and sometimes Tonemap and Lift Gamma settings, I use Splitscreen 1 = vertical 50/50 split (left side original, right side = mod) I use this setting when I'm configuring the mod then I disable it when I'm finished (0) it really helps you see the difference as your customizing a game to fine tune it live.
Each setting has it's own options with a description for each, as well as a min/max value for each option, this is extremely helpful and one of the main reasons this mod is 10x better then ENB, which has very little info availble and is very confusing for most people, SweetFX is increadibly easy and anyone can do this, it's pretty much idiot proof
Example - #define ColorGamma 2.5 // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
As you can see from the example, it gives a you value range and a description and it's pretty much that simple, but... if you still have some issues or get confused just send me a message or poke me in TeamSpeak, I'm always glad to help. The "Injector.txt" file can also be customized if you want to swap the enable/disable key to whatever you choose or any other option you want to change.
toggle shader keycode key_toggle = 123 ; F12 ;make screenshot keycode key_screenshot = 44 ; Print Screen
This file also has simple descriptions explaining each setting so there should be no confusion. As always you should turn up your in-game Brightness/Gamma to compensate for mods higher contrast until your 100% comfortable. Hope you enjoy and as always, hit me up if you need a hand