Just wanted to make up a post to check in with everyone to see what everyone thought of the current server settings/rules/etc and to also address some of the concerns that I have heard from players on the server.
So first off, thank the almighty Yog that the server's performance has stabilized and allowed all of us to actually get online and play together finally! Seems that the configs and the restarts(mostly from the frequency of patches) has led us to a spot where (correct me if I'm wrong here) we aren't seeing any dips in performance besides the obvious plethora of bugs/glitches known to the game devs and that's pretty awesome!
Secondly, I have been hearing a good amount of people saying that there are tons of structures both in the starter area and around the map that are unused and I will be getting with some of the other admins and starting to wrangle those structures in and delete them as we find them being left dormant for long periods of time. This game doesn't log player joins currently and it would be almost impossible for us to implement something to do this that is accurate to the players since this is a hosted game server and not a dedicated server with a VM running the server. SO if you see these structures, take a screenshot of the map where they are and either post it here or just shoot me a PM in discord and I will check em out and get rid of those that are just taking up space and not being used.
Third, I would like to amend the rules just a bit to clarify some things related to blocking resources/overbuilding. There will be a rule added that no one can build where there are important resources being blocked by buildings. That applies to anything important/scarce(i.e. iron, Story NPCs, NPC camps, etc)
This map is large, but there are a good amount of people building and trying to find new areas to move as they progress through the game. We all started in the SE and have moved North and West as we progress. Now for the GSN survival/crafting veterans, it is fairly understood that if you are concentrating your efforts in one area, you don't leave unused buildings/bases dormant as that may be a spot that a newer/less active player would like to build. This doesn't necessarily pertain to small outposts in the middle of nowhere like we have out by the village in the west, but if there are clans with 4 or 5 large bases dotted around the map, eventually no new players will be able to build and explore those areas and will leave the server to find servers where those areas are accessible. I don't want to put a hard number on the amount of bases that players have, but I would like to add a rule that we be mindful of other players(both new to the server and old) and tear down anything you aren't using to leave as much of the map open as possible so we can all move around and build in areas new to us without being tormented by dead bases claiming land that could otherwise be used by other players. So I ask that each clan on the server do a check-in with their current real estate portfolio and maybe try to cull the list to a couple instead of a dozen. This rule would help ALL of the players on the server and give the people new to the server more options as they progress from the desert into the mountains.
As always, I would like to hear any and all opinions from our players pertaining to possible additions to the ruleset, possible changes in the server settings, performance issues, etc. Just post below with what you think of my suggestions and also anything you would like to see changed!
Thanks for all the input and carry on!