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[PATCH] Rainbow Six: Siege 3.4 Patch Notes - Pulse, TK Bans, Fixes


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#1
Judge_Payne

Judge_Payne
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Update 3.4 Patch Notes
Pulse.png

Patch 3.4 will be deployed on July 13th for all platforms.
Translated versions of these patch notes will be published as quickly as possible.

General Tweaks and Improvements
Operator Balancing


Pulse has better visibility, more reliable information, and it is now easier to read feedback. 

For the update to Pulse in Patch 3.4, we wanted to give him better awareness by increasing the visibility he gets of his gadget. A lot of times players would get caught off-guard while using Pulse's gadget, and we intend for this new update to improve situations like that. Pulse’s gadget's detection marks were static on the screen and this was sometimes difficult to interpret. We have changed these marks to provide a better representation of the enemy’s world position.

After Update 3.4, if you detect an enemy and look away, the “ring” will stay at the enemy’s position, and not remain on the screen at the same position it was when the enemy was detected. We felt that we weren’t fully delivering the experience and the fantasy of the heartbeat scanner with the previous design. We hope you will enjoy the new graphic, audio, and visual update we are applying to the gadget as well!


PulsePatch4.gif

Team Killing

If a player repeatedly team kills, they will temporarily be banned from matchmaking. After multiple offenses, a permanent ban may be issued to the offending player’s account.

  • First offense:
    • Casual- Kicked from match.
    • Ranked- Banned for 15 minutes, 50% renown penalty for 30 minutes.
  • Second offense: Banned from Matchmaking for 30 minutes.
  • Third offense: Banned from Matchmaking for 2 hours.
  • Fourth offense: Banned from Matchmaking for 24 hours.
  • Fifth offense: Banned from Matchmaking for 7 days.

Duration of a suspension will be decided at Ubisoft’s discretion, on a case by case basis. After multiple offenses, the player may receive up to a permanent ban. Actual disciplinary action may differ from the list of examples depending on the severity of the behavior and, again, shall be decided at Ubisoft’s discretion, on a case by case basis.

Main Bug Fixes

Gameplay

  • FIXED – Ubisoft Club challenge rewards required players to restart their game client. (Reward is now automatically placed in your inventory once you redeem the challenge)
  • FIXED – Xbox One users were unable to create Custom Matches while offline.
  • FIXED – Casual menu can be accessed even while banned.
  • FIXED – Camera devices float when a player is killed while using it.
  • FIXED – Player's weapon disappears if a pickup animation is cancelled.
  • FIXED – SR-25 has a flickering texture on top side of stock.

Operators
Doc

  • FIXED – Unable to revive himself if put in a DBNO state during the vaulting animation.

Tachanka
  • FIXED – Turret will float in the air if it runs out of ammo.
  • FIXED – When viewing Tachanka as a spectator, there are multiple visual/animation conflicts.

Blackbeard
  • FIXED – Replay and Spectator mode cameras sometimes made Blackbeard appear to have no recoil.

Valkyrie
  • FIXED – Throwing a Black Eye outside during prep phase does not destroy it. (This does not apply to Terrorist Hunt)

Bandit
  • FIXED – No sound effects can be heard when a Shock Wire Battery is placed on barbed wire on stairs.

Shield Operators
  • FIXED – Shield clips through the Operator's field of view while picking up a breach charge.

Level Design
Kanal

  • FIXED – Players are able to rappel in the air at EXT Front Lawn from EXT Coast Guard Roof.

Chalet
  • FIXED – Placing a Black Eye next to a window in the 2nd Floor Hallway in Preparation Phase destroys the Black Eye.
 


#2
M2THE49

M2THE49

  • Retired Staff
  • 5,408 posts

I like the new Pulse update! They still haven't fixed the goddamn glitch where Blitz gets stuck to the window while vaulting






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